School project
ESAV
Year
March 2021- June 2021
Role
UX/UI Designer - Game designer - Developper
Tools
Unity 3D, Photoshop, Illustrator
Project summary
ALIEN is a puzzle, riddle, adventure on PC and possibly portable device where the player embodies an alien who has crashed on earth and who must repair his ship to continue his journey. So you explore a small town and its inhabitants in search of spare parts.
The challenge of ALIEN is that the player does not understand the local language, thus simulating the feeling of a foreigner in a new country. The inhabitants of the city are incomprehensible and the player will have to identify in the dialogue sounds, ideograms and facial expressions and images which will serve as a clue for the progress of the game towards the objects necessary for the repair of his ship.
The challenge of ALIEN is that the player does not understand the local language, thus simulating the feeling of a foreigner in a new country. The inhabitants of the city are incomprehensible and the player will have to identify in the dialogue sounds, ideograms and facial expressions and images which will serve as a clue for the progress of the game towards the objects necessary for the repair of his ship.
The challenge
The challenge was to create a fictional database for a language based on signs and icons. simulate a conversation using common pictographs. A considerable amount of research is conducted to narrow down what would constitute or convey information using basic signs.
The solution
To progress in the game, the player must collect expressions, images, sounds and ideograms using the expressions already contained in his inventory. The player starts with a single expression, the sound, his voice. He will have to collect more expression.
To collect these expressions, the player will have to interact with his environment (objects and characters) either by approaching these game elements (object) or by establishing a conversation with them and solving the puzzle linked to the conversation.
Research on inventory style and pictograms

User interface style

Inventory interface from MOONLIGHTER

Icon and pictogram inspiration from LOVE+DEATH+ROBOTS

Exploring icon and container styles: The idea was to be find inspiration from dictionaries and conversation bubbles like texting bubbles.

final decision on the inventory UI.




Virtual joystick design and UI esthetic.
Compose the right combination to solve the enigma
Rudimentary inventory interface