A hyper-casual Runner prototype made with unity. All the 3D assets were made in blender and the animation and rigging were made with unity rigging Animation.
This project was made made in a week. I was involved in the game design and mechanics, the programming, the modeling, rigging and animation.
Gameplay
Run and jump over hurdles to get to the finish line and then finish with a long jump.
Earning the highest score (Race score + long jump score thus allowing possibilities of comeback).
From the side (isometric camera), 3rd person.
Controls/Mechanic
You need to tap the right buttons to progress on the track
Virtual simplified keyboard (could be symbols, letters, numbers…)
Are there any secondary mechanics?
Successive taps until final tap Long Jump

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