Company
Kayfo Games Studio
Role
Game designer - Level designer - Dev
Tools
Unity 3D, Shader Graph, Photoshop, Illustrator
Project summary
Revamping and redesigning a prototype level to its second stage, inspired by the senegalese town of Joal Fadiouth using design principles such as the law of common fate, similarly, closure... to create obvious and less obvious paths for the player to explore in a first person view. The assets were provided by the team 3D modeler.
The challenge
The first iteration of the prototype level
The solution
Take a design thinking approach to the level design, starting with map drawing and wireframing, based on the paths the payer would take and by identifying key aspect of the level.
Research and location references
Process and Results

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